Whoever puts on one of the most advanced head mounted displays like the Oculus Rift and experiences virtual reality the very first time will be stunned and amazed and barely find the right words to describe this breath-taking experience to someone who hasn’t made that experience.
Goldman Sachs* predicts that VR/AR will disrupt many existing markets is possibly as game changing as the advent of the PC.
* “Virtual & Augmented Reality: Understanding the Race for the Next Computing Platform”, Goldman Sachs, Equity Research, Jan. 13th 2016
Therefore a global race for VR market shares has developed and several big global players such as Facebook, Google, Microsoft or NVidia along with thousands of small start-ups from all over the world are now digging for the virtual gold. Europe is making a considerable effort to catch up and is meanwhile strongly involved. While current products are already good enough to attract and excite gamers, there are several areas where significant technological improvements are necessary in order to make VR acceptable for applications beyond gaming.
The consortium of VRACE has the vision that the sounds you hear while being in VR are not pre-recorded surrogates but physics-based simulations of vibrating objects or object parts radiating sound into a physically correct virtual world. In order to tackle this sophisticated vision and to meet the future demand for highly qualified young researchers in this fast-growing field of “physics-based procedural audio” a consortium (link to page) has been established which unites experienced specialists for all stages of the processing chain.
This concentration of know-how is provided to the VRACE fellows and to future PhD students in a unique curriculum (link to ambition) that no European university is currently offering. It is funded by the Marie Sklodowska-Curie Actions/Innovative Training Networks and meets one of the European Commissions’ goals: “The Commission will also support business-academia collaborations through the creation of „Knowledge Alliances“ between education and business to develop new curricula addressing innovation skills gaps”.